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Submitted on
September 10, 2007
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Major bonus today. 3 scenes in one go, not only as a means for me to see how the sequence works, but a way for those watching to understand how the scenes work together, without posting them up one at a time.

So yea, bonus.

This follows Spud's exit from the scene, with Reese left to fend for himself. No chance.

Any and all comments welcome. I've provided a navigator as such so it can be stopped, played or view each frame.

Enjoy!
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:iconspiritedfox:
spiritedfox Featured By Owner Feb 6, 2009
The slow option is unique because I can see how much work you put into each frame. It's so amazing! ^^
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:iconsupacrikeydave:
SupaCrikeyDave Featured By Owner Feb 6, 2009  Professional Filmographer
Thank you :)
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:iconspiritedfox:
spiritedfox Featured By Owner Feb 6, 2009
No problem. ^^
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:iconayem:
Ayem Featured By Owner Feb 22, 2008
It says advanced critique encouraged but I'm at a loss. There's nothing I can find that even looks remotely off. Very well done animation again... that pause button really helped me see the nice elbow in there.
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:iconsupacrikeydave:
SupaCrikeyDave Featured By Owner Feb 23, 2008  Professional Filmographer
Thank you :) Only shame is a lot of these scenes I animated didn't make the final cut of the short film I was working on.
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:iconayem:
Ayem Featured By Owner Feb 23, 2008
Aw... that's a shame.
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:iconkevinqagoncillo:
kevinqagoncillo Featured By Owner Sep 17, 2007
could be just me but I don't get what was that last scene with the hand going down.

It belongs to that guy who got hit right?

maybe you should have his hand stretching out right so that it looks like he is trying to get up then have the hand go down.

If you dont wanna do that then a suggestion for when the hand goes down: Make it go limp, you can do that by making the main arm the heaviest and have the forearm follow after :D

Try raising your own arm and have it go limp you'll see what I mean XD
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:iconsupacrikeydave:
SupaCrikeyDave Featured By Owner Sep 18, 2007  Professional Filmographer
I'll have a look into it. Thanks Kevin :)
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:iconsonichomeboy:
SonicHomeboy Featured By Owner Sep 10, 2007  Hobbyist General Artist
Wow. What a punch. :D
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:iconkitsunemusume:
KitsuneMusume Featured By Owner Sep 10, 2007
haha! sux for Reese xD

really nice job with the tumbling backwards and the falling arm x3
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:iconsupacrikeydave:
SupaCrikeyDave Featured By Owner Sep 11, 2007  Professional Filmographer
Thx :)
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:iconkitsunemusume:
KitsuneMusume Featured By Owner Sep 11, 2007
u alwys say that don't you? xD lol your welcome
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:iconsupacrikeydave:
SupaCrikeyDave Featured By Owner Sep 11, 2007  Professional Filmographer
I'm a man of few words :nod:
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:iconkitsunemusume:
KitsuneMusume Featured By Owner Sep 12, 2007
lol x3 i'm a women of few words unless i've had a looooot of sugar 83
omg it's rly funny when i'm on a sugar rush, i should tape it sometime x3
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:icondj-darkviper:
dj-darkviper Featured By Owner Sep 10, 2007
Hey again


I didnl;t even notice it when i played it back a few times but my main area of crit is this:
When i played back frame by frame i noticed the key where the tall guy is standing. Its directly to Reeses right.
However the following scene dictates that hes now either in front of him or to reeses left without having moved. (the scene with reeses hand flying backward)
The motions are fine but the character positioning needs a little bit more of a looking after.

For a quick and easy fix, id just move the paper over to the left more and make the tall guy (whats his name again?) be more behind reese than standing to his right. Once it appears that reese lands in front of the tall guy after his tumble the looking down shot will make alot more of a powerful sense.

I hope you understand what im getting at here because i think im over complicating the crit XD sorry ^^
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:iconsupacrikeydave:
SupaCrikeyDave Featured By Owner Sep 11, 2007  Professional Filmographer
Nah, I get what you mean.

Initially, the shot is meant to be that Reese (the rat) flies back and collapses to the right side of Wezz (the tall guy). Reese collapses, Wezz watches on unamused.

I can see how it doesn't seem to fit. This is probably due to Wezz's direction he faces in the last scene. If you notice in the second scene, Wezz appears on the very last frame on the right, facing the screen directly. What I could do to fix it up is have Wezz, in the last scene, face more to the front, while leaning his head to the side to regard Reese.

While I like the prospect of having Reese fall in front of him, it would require editing the scenes after that. A scene ahead (+Wolf+ Wezz Lunges) has Wezz run forward, which would be difficult if Reese was in front of him.

However, that said, I thank you for your comments and bringing this to my attention :nod:
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:iconleathewolf:
LeaTheWolf Featured By Owner Sep 10, 2007
Wow! Nice!! That is really awesome! :boogie:

The only thing I can say -critique wise- is that Wolf's elbowing of the guy almost looks like a phantom shot. (As in it looks like he gets hit before Wolf makes visible contact.) I don't know if this is the look you were trying to get, since alot of times certain movments can be much faster than the eye can see, and if that's so you might want to make some air-lines or whatever you want to call them (Like the little sketchy lines that manga artists will use when showing the action of a punch or a kick, only here they'd probably be transparent in the final colored outcome....) between the impact and Wolf. Other than that, it's A+ material. :clap:
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:iconsupacrikeydave:
SupaCrikeyDave Featured By Owner Sep 11, 2007  Professional Filmographer
Thank you most kindly.

I've been 'umm'ing and 'aah'ing about the phantom elbow to Reese. Potentially I may move Reese across so he's more in line with the attack, or else, as you've suggested, create speed lines or such to emphasize the impact.

I had one fellow animator say he didn't notice it till I mentioned. Otherwise, he reckoned it works. So I may take the time to fix it up if time permits.

But thank you for your comments :)
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:iconleathewolf:
LeaTheWolf Featured By Owner Sep 11, 2007
You're welcome. And if you don't have time, it still looks awesome anyways. =D
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