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Submitted on
September 3, 2007
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19 (who?)
Getting further into the fight scene, with a keyframed sneak peek of Spud's nasty blow.

Included both play and stop buttons as well as the chance to go back and fourth to see the inbetween frames.

This scene has been interesting to animate so far, as all three characters are animated on different layers. Not difficult per say when you have a light box, but certainly interesting.

The previous scene (Block 2), as well this scene and practically the core moments in the fight sequence, was nicely choreographed by our resident post-grad, Anthony.
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skipperofotters Featured By Owner Feb 6, 2009
Wow. Very well made.
SupaCrikeyDave Featured By Owner Feb 6, 2009  Professional Filmographer
Thx :)
skipperofotters Featured By Owner Feb 10, 2009
no probs
darrenfisher Featured By Owner Sep 16, 2007
i think choosing anthony as your martial arts choreographer was a very wise move
SupaCrikeyDave Featured By Owner Sep 16, 2007  Professional Filmographer
I second that.
tigrin Featured By Owner Sep 7, 2007  Professional Filmographer
Hoping you don't mind another critique, but I'm hoping to catch you at this stage before you move on...

First, even though it's on key frames, it needs to be faster. That's an incredibly slow kick. Second, I'm not sure why the character on the bottom left is doing a take (or whatever he's doing), then ducking down. There really isn't time for him to be doing a take. Just have a bit of anticipation going upwards and then duck. Otherwise it's too much action and it distracts from where we should be focusing, which is the tall character kicking. I'm also not sure about the staging. Seeing the back of two characters, and barely being able to see the main character, makes the scene a little difficult to read, and weakens the force of the action.

ahh, those are just my opinions though, and you don't have to change anything if you don't want to. You've got nice arcs and actions established already in your keys. :)
SupaCrikeyDave Featured By Owner Sep 7, 2007  Professional Filmographer
Very good valid points.

One of my friends also pointed out the problem with Reese's (the rat) dramatic realisation. The new version is now just a mere head-rise, just as you've suggested, rather than a strong anticipation. I've also had advice in changing Reese's reaction time to sooner, since it appears he ducks too late to avoid the kick.

I agree the staging is a little difficult to read. I've already inbetweened and it seems to read well enough. If I have time, I'll see if I can toy with the positioning and perhaps it could read better.

However, I do appreciate your comments and suggestions and would not ask you to hold back on my account :) I put these up in order for fellow artists/animators to provide their input so that perhaps when this movie comes to fruition, it will be the best it can be.
KitsuneMusume Featured By Owner Sep 4, 2007
OMG! freakin awsome! :wow: i'm totally speechless :faint:
SupaCrikeyDave Featured By Owner Sep 4, 2007  Professional Filmographer
I got Spud and Wolf's inbetween frames done, so I might provide an update shortly.
SupaCrikeyDave Featured By Owner Sep 3, 2007  Professional Filmographer
Thank you :D

I used bottom pegs for first and second year, but for this film I've adapted to top peg use.....Can't remember why. I still prefer bottom peg use though.
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